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Combat System

Combat is one of the major elements in Demarcia. Let's have a look at the distinct features of the Combat System here.


Combat Relationship

1. Friendly: Set by your Alliance to show friendly relationship to other alliances. The blue flag indicates the friendly alliances in the World map. In the Friendly status, you cannot attack the cities of your friends or the wilderness that belongs to them. At the same time, Scout is also not allowed. This setting can be a unilateral operation. If player A has set Friendly to player B, B can set Neutral to A. However, Hostile status is excluded.

2. Neutral: Set by your Alliance. The white flag indicates the neutrals. You will be able to scout, but not to attack.

3. Hostile Waiting: Set by your Alliance against other Alliances or player against other players. It takes 30 minutes to change your status to Hostile, which is the Hostile waiting time. During this period, you can scout but not attack or plunder.

4. Alliance's Hostile: Set by your Alliance to declare war on other alliances. The hostile waiting time lasts for 30 minutes. Within these 30 minutes, the status of both sides will change to Hostile waiting. After the time is over, the flag of both sides become red. During this period, players can attack without restriction. Before the reset of the status, it will last forever.

5. Player's Hostile: Set by player to declare war on other players. The hostile waiting time lasts for 30 minutes. Within this period, players cannot attack but scout as the Alliance's Hostile. After that, players can attack without restriction. The status of Hostile lasts for 48 hours between each other. When the time expires, it will change back to Neutral. If players want to continue the attack, they must declare war once again.


There is no restriction when attacking the NPC cities. It still remains Neutral after attacking the cities. 


Combat Command

When left-click the city, wilderness, village or troops, in the pop-up command box, player can execute the commands, including Declare War, Scout, Attack, Plunder, Send Mail, Favorite, Transport, Reinforcement and Return.


1. Declare War: Players declare war on each other, which cannot operate in the wilderness, village and NPCs. When you click on other player's city or troops, this button will show up.


2. Send: Players can send mails to each other.


3. Favorite: You can bookmark the coordinate here. In the March panel, you can enter the Favorite panel to select a coordinate as target. In the Map interface, you can also view the coordinate in the drop-down box of the Map searching at the upper left corner.


4. Scout: Scout the army, fortification and resources in this location. The operation is just as that of the ordinary marching. However, only the Scouts can be sent to scout. You can scout the city, wilderness, village and troops.


5. Attack: Attack the troops in this location. Only after declaring war on other players can you launch an attack on the city, wilderness, village and troops by clicking the Attack button. Attacking the city means occupying the city; attacking the wilderness and village means seizing the resources; attacking the troops means intercepting the enemy troops.


6. Plunder: Plunder the resources in this location. Only after declaring war on other players can you plunder the cities of the others.


7. Transport: Send Transporter to the designated location. You can only send plenty of resources to your allies with deducting Prestige.


8. Reinforcement: Send reinforcements to the designated location of your allies only.


9. Return: Call the troops you have sent back to your Town. You cannot command the returning troops.


Display of the Troops

In the Map, there is no obstacle between any two locations. The geography has no effect on the marching of the troops. Except for the Scouts, all the soldiers march as a troop in the Map, including PVE and PVP. The troops can remain in motion at a constant speed in a straight line to the designated location according to the slowest moving speed. You can only call the troops back when they are on the way. If you are not the attacking side or the defensive side, you cannot view the troops and commands on the way. For the Scout, you will only receive the information of the amount of the army, not the target and commands.  

When the troops are marching in the Map, they will not attack or be attacked if they move through other city.


The troops can be intercepted. Any player who has declared war on you can intercept your troops on the way. There are two ways of intercept. One is the instant combat between the two parties when they meet. Another is the intercepting party ambushes on the attacking site waiting for the enemy party and launch attacks on each other outside the Town. If there are two enemy armies attack the same target, the attacking order is decided according to the intercepting time sequence successively.



The maximum amount of March troops is restricted by the level of the Garrison. The maximum army amount will increase by 1000 for each upgrade of the Garrison.


Any command of the army sending from the Town is the Expedition. Each upgrade of the Garrison allows one more troops to go on an expedition. For example, when the Garrison is Lv 10, you can send 3 troops of Scout, 2 troops of Transport and 5 another troops, which is 10 troops altogether. Any expedition can send out a hero. Transport and Scout are allowed to execute command without any hero. All the attacking commands are led by the hero.


You can set the Formation of your army before they go on an expedition and save 3 formations. There is no bonus for the Formation but the setting of the place where the 13 attacking army is located.

The required amount of Food will be consumed instantly when you go on an expedition, which is the total amount for the roundtrip. The consumption amount will affect the Load Vacancy. When the consumption amount exceeds the allowed allotment, expedition is not permitted.


The troops stationing in the wilderness or village can only return. You cannot change the station as your departure site to go on an expedition. However, you can send your troops from city to city of your own. For example, if player A has City I, City II and Wilderness I, he can send 3000 soldiers from City I to City II and then send these soldiers to go on expeditions from City II. However, when he send 3000 soldiers from City I to Wilderness I, these soldiers can only return to City I, which means that he cannot move the soldiers in the Wilderness I to other place until they return back.



You can send Scouts to scout the designated location. The operation is just like the Attack. In the March panel, choose Scout as the mission and input the amount of Scouts and select a hero.


The Scouts will only fight against the enemy Scouts. For example, if player A launch an attack on player B. There are 100 Scouts and 9000 Cavalries in the troops of A and B sends 100 Scouts to scout. This is the battle between the Scouts. In the end, A has remained 50 Scouts and all Scouts of B have been dead. As a result, B cannot get any information from A. At the second round, player B sends 1000 Scouts again to defeat player A and there are 950 Scout remaining. B gets corresponding information from A. At the third round, B continues to send Scout to scout A, who has no Scout in his troops. B can get all the information from A under such circumstance.



Player can plunder the resources from other players.

There are two types of plunder:

1. Open-Door-Offense: The troops of plunder will launch an attack on the enemy troops.

2. Closed-Door-Defense: The troops of plunder will be attacked by the Fortified Tower in the Wall for 1 round. If your armies in the fight have not been eliminated, you will win the combat. According to the remaining carrying proportion, their 5 attributes will be deducted certain points and return back.



Players can transport resources to their allies if there is Load Vacancy for the troops in the march. The Load Vacancy is the full amount of the transportation. You can use the formula to figure out the actual delivered amount of transportation.

Player A transport to player B:

1. If Prestige of B>A, the final delivered amount= Amount of Transportation* (Prestige of A/ Prestige of B)

2. If Prestige of A>B, the final delivered amount= Amount of Transportation* (Prestige of B/ Prestige of A)



Players can send reinforcements to their allies, their own wilderness and village. The amount of the reinforcements depends on the Embassy of their allies. If the Embassy of your allies is Lv 1, you can only send one troop. Each upgrade increase by 1. The highest level is Lv 10, which allows 10 troops of reinforcement. As for your own wilderness and village, there is no limitation.


Whether the reinforcements can station or not depend on the vacancy of the Embassy of your allies when your troops reach the city. For example, when the reinforcements of player A leave his Town, the Embassy of player B is full. When reaching B, there is a vacancy for the Embassy, then A can station in B. If not, reinforcements of A will return back.


After the reinforcements station in B, they will consume the Food of B. If your reinforcements have stationed in your own wilderness, they will consume double amount of Food of your Town.    





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